[Project] Gaming-Centric Fork of WinUtil: Seeking Feedback on New Gaming Tab

I’ve been working on a specialized fork of the WinUtil script, specifically focused on a dedicated Gaming Tab. My goal is to strip back the general utilities and build a streamlined, high-performance interface specifically for gamers and streamers.

This is my first deep dive into the WPF interface used in the original script, and it’s been a great learning process! I’ve successfully “gutted” the base to make room for gaming-specific logic while keeping the UI framework intact.

Current Features / Planned Additions:

  • Latency Optimizations: Tweaks for TCP/Network responsiveness.

  • Process Priority: One-click GPU/CPU priority for active games.

  • System Cleanup: Specialized debloating for background services that interfere with FPS.

  • Streamer Mode: Quick toggles for privacy and performance while broadcasting.

I’m looking for some feedback from the community:

  1. Are there specific gaming tweaks you feel are “must-haves” for a standalone tool?

  2. For those familiar with the WinUtil WPF structure, any tips on keeping the code-behind clean as the tab grows?

I’m excited to share my progress and eventually contribute this back to the ecosystem!

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